THE SILENT CITY CHAPTER 1
A downloadable game for Windows
The Silent City Chapter 1 is based on nightmarish horror. As a first-person shooter, you and your team crashed into the forest near the city. and you are looking for help, but sadly, when you make it to the city, it feels like a nightmare.
You play as PVT_Ryan... something is lurking in the dark?
WASD
Spacebar to jump
F FLASHLIGHT
E TO PICK UP item and with the health is Q to heal
C and CTRL CROUCH
SHIFT TO RUN
ESC OPTION MENU
when you download all those 3 files and just winzip them in one place like in winrar you can do extract here and you get all the files in one after that you can click on the folder called the silent city and click on the TheSilentCityChapter1.exe and done thats it ready to play.
LEMIOUTGAMES Aka Jacob Jufeili <strong></strong>
Updated | 15 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | LEMIOUTGAMES |
Genre | Shooter, Adventure, Survival |
Tags | Atmospheric, Creepy, Dark, First-Person, Horror, Psychological Horror, Singleplayer, Survival Horror |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3.85 USD. You will get access to the following files:
Comments
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The game is laggy as hell, it can't be played normally even with memory cap disabled. I don't know what you did there but my PC handles way more demanding games with no issues.
Also what's the deal with the screaming monsters? Someone just blew the mic out screeching on top of their lungs and thought it would be scary. I'm gonna have to mute those or replace the sounds with something else because those are really annoying. Still have to force myself through the first levels but I hope you'll improve optimization eventually.
Hello Eugene_Lychany,
Yes, I know the screaming monsters can get annoying sometimes, but there is a slider in the settings to turn down or turn off the audio. If that option isn’t working correctly, then that’s on me.
As for the lag, the game wasn’t really optimized when I finished it back in 2023. I didn’t get much feedback at the time, so I didn’t realize how bad the performance could get. That’s probably why I didn’t put more effort into optimization back then.
The first prototype of this game was a complete mess sometimes it launched, sometimes it didn’t. But I’ve come a long way since then, and I’m still learning. I’ll definitely look into the monster screams and work on improving the sound in the future.
Thanks again for playing and for the feedback it really helps.
That said, I think the biggest issue now is that the original game project is gone. I was using a different version of the engine back then, and now I can't do much with it. So I’ll have to rebuild it from scratch. The good news is, I can optimize the assets this time to reduce the overall game size, using software I bought specifically to compress and clean up game files.
I will upload the optimized version to the download link once it’s finished. Also, I will add the shader pack I’ve been working on, so I hope it works well and makes the game more immersive.
Thanks man, I really appreciate you responding to the feedback. Sorry for being rude, I got frustrated when I realized I paid for the games that woudn't work properly. I'll make sure to stream the latest version and promote the game in case it works better.
UPD: Tried the game, still barely playable at the lowest settings. The initial woods are 5-10 fps max and it gets slightly better (around 20 FPS) when walking around the streets. I was hoping to do a full walkthrough but with recording on it's gonna be a slideshow for sure. The first level loads for around six minutes, not sure about the rest of the game.
No problem I totally understand the game didn’t work as you expected.
If you’re still up for trying it again, here are a few things that might help improve performance:
Try lowering the in-game resolution, and also consider lowering your desktop resolution from 1080p to 720p 1280x720 in your Windows display settings sometimes that helps stabilize FPS
Make sure your GPU drivers are up to date
Enable Game Mode in Windows 10 or 11
You can also try an app on Steam called Lossless Scaling around $6.99 it can help smooth out performance in some games
If you want, feel free to share your PC specs, and I’ll take a look to see if there’s anything else I can recommend to help boost performance.
My specs are:
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 3.40 GHz
RAM 16.0 GB
GeForce GTX 1050 Ti (4 GB)
I tried lowering texture resolution by using dividetexturesize=2 command. Also added the systemmemorycapoff=1 command to avoid potential crashing on load. The game mode is on, the drivers are up to date. I play at 1080 resolution. The game runs off SSD.
I've taken a look at some textures, they seem fine in terms of size, so the issue might be in game meshes, complex shaders or the number of materials used in the scene. I'm no Game Guru expert but it's usually optimized by occlusion culling, shadow culling, terrain chunk culling, object distance culling, delayed shadow rendering, disabling unused objects collision, compressing textures (yours are okay I think), using less complex shaders, etc.. I heard this engine loads the whole game at once without streaming assets which severely affects performance, especially if you have the same model copied over and over throughout the level (the cars, wall modules for example). The less is loaded at once, the better performance, so one of the ways out would be splitting the game into more lightweight levels and merging repeating objects into one mesh or a number of groups which could be culled by distance. The spawns seem to load on trigger only which is good (the number of enemies is quite heavy though, the football team of monsters spawning all at once on each pickup makes everyting lag (I also avoid some monsters to save my ammo, which increases the number of them chasing me around the streets), also breaks the immersion).
All in all, I think you could use profiler like Optick to see what's going on with the game. I've also found this optimization tutorial, might come in handy. I know it's a lot of work for you being an active developer, optimization is crucial, otherwise every project will have someone like me complaining.
Thanks for the info. Your PC is a bit low for big map in GameGuru MAX because it loads everything at once. If I cut the map into smaller parts, lower the enemies, and maybe reduce some assets, it might run better. Also, this is GameGuru MAX not the old GameGuru Classic engine. I remember making this game when I had a 3060, and it ran fine on my PC back then
About loading its on initial load is the only one time. Once you're in, the rest of the game loads seamlessly with no additional loading screens. It's a single continuous world, so while the first load is long, there shouldn't be any further interruptions after that.
Ok, the size is now reduced from 20 GB to 13.6 GB, and the shader pack has successfully worked. The game looks like this now:
Everyone, if you are watching this post, The game is coming out on epic games tomorrow here is the link. https://store.epicgames.com/en-US/p/the-silent-city-chapter-1-94a47d
This Game is funny and scary at the same time the ending was bit interesting but i cant wait to see if he is going to make a second one
Hehe, maybe i will make chapter 2 i don't know yet when i will make it but thank you for playing my game, and thanks for the feedback